Children Of The Nile Enhanced Edition [PC-ISO|Simulation|2004]
A novel 3D space
'Captain Late bioavailability' proverb that is used to compare between CoTN and Pharaoh. The 'audio-visual' is carefully cared: Egypt 3D land and cultural interaction easier with your mouse, keyboard. CoTN the engine used by Tilted Mill company buy-back from the game Empire Earth won 'Game of the Year 2001'-should inherit many advantages such as drawings and models are large homes with high level of detail that still widely compatible with most PCs. You can see the power of this engine in many different forms: from the quarry have hundreds of workers to the palatial architecture, large (such as Pharaonic palace). In addition, the engine also helps make the city alive. As the switch to first person perspective, you take the time to walk the road to see workers clay pots or she is selling weavers approximately linen in each market day ... The game has a system specific period of time, both day and night and the seasons are divided according to the calculations of ancient Egypt (in which the Egyptians not have 12 months to use the calendar as now, a mistake of the game Pharaon if you notice) include: planting season, harvest and flood season. The scene in the game automatically changes according to season and time: night city became quiet and more dark colors; harvest was in, people become hustle in farm work.
Do Pharaon not easy
Breaking trail is often seen in the previous game build - just focus on homes that we forget the human factor - CoTN attention to human factors crucial in the process of building the city has become fashionable prosperity. People in this city have all the needs, interests of ordinary people, also known hate to love. Your mission in Pharaoh's role in satisfying the public's request. For ease of visualization, you imagine yourself playing any Sims game but instead only control a small family would be hundreds, even thousands of people over a period of immense space. Of course, with such large numbers, the game will be reduced to a level less detailed but basically, you must provide sufficient rice, clothes, rice, money and worry for their jobs, meet the demand for religion ... people automatically know to set the relationship around.
You try to build a small building and see how its inhabitants behave. First, they turn move in, go find a job, get acquainted with new neighbors. If you encounter any object that is pleasant enough and the time is ripe, they will get married and have children; form a family ... When you need to buy food or necessities, the machine will automatically send people out shopping in the market. Most of the work on artificial intelligence are due in charge of the machine, which means you only have to worry about these issues 'system' of the country. As mentioned, the human element is the mirror that reflects the economy and is considered the basis of the ability to manage your city strong or weak. If that occurs, the beggar on the street proves the economy is weakening, you reduce the tax to them unpopular. It would be a disaster if you do not meet the continuous demand for food, medicine or religious beliefs of the people. At that time, people will be unhappy, production stoppages and demonstrations broke out.
Holy Spirit and belief
Maybe the world does not have a civilization worshiped many gods the Egyptians than to over 2,000 gods. There are many gods appear under different names and at the same god ruled many areas due to religious differences between Upper Egypt and Lower Egypt.
Therefore, it is a major flaw if CoTN not mention this aspect. System divine in CoTN was pretty much reduced, only about 14 gods represented and play a very important role in the city. If people do not have or have too few places to worship their gods, they will resent and protest quickly spread throughout the city. There will be no scenes like the god Horus and Seth roam the alleys and side streets as in Zeus. Because CoTN not towards that mythical focus reflects historical reality. In CoTN easiest way to build a religious and cultural life for the people who build small shrines along the way and arranged for priests to govern. A priest can manage many temples but never forget what worship a deity. If disrespectful to god, you can suffer the wrath not of divine but from his subjects. Later, if eligible, you can build more splendid temples; though very time consuming but will be demonstrating the power tool for your city as well as enemies.
People who are not immortal life, including representing the divine Pharaoh. Therefore, the design CoTN ice time for the Pharaoh. The departure of Pharaoh profoundly influence people. If the time to live, you are a military intelligence and build yourself a massive pyramid after the ice, you will be buried with respect; conversely, if you are a king, the Pharaoh unpopular successor will have to spend a lot of effort to regain the trust of the people.
It is worth to play
Through these characteristics, we can see CoTN gradually turn the city building genre in a different direction. Do not just focus on the diverse architecture, which features CoTN also gives players a real leadership role. Not just building homes or lots more money left to decorate the splendid city, forcing the player to CoTN attention to basic needs of the people. There is so new to show the close relationship between monarch and people that do not have any games also evident.
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